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Chapter 01 ¡®ÀÛ¾÷ȯ°æ¡¯ CHAPTER 01 ¼³Á¤°ú ¡®ÀÛ¾÷ȸ顯 ´Ù·ç±â
SECTION 01 ½ÃÀÛÇϱâ
¼³Ä¡Çϱâ
½ÇÇàÇϱâ
ÅÛÇø´°ú ´ÜÀ§ ¼±ÅÃÇϱâ
Åø¹Ù ºÒ·¯¿À±â
¸ðµ¨ÀÎÆ÷¿¡¼ ´ÜÀ§ ¼³Á¤Çϱâ
ÀÚµ¿ÀúÀå À§Ä¡ È®ÀÎÇϱâ
´ÜÃàÅ° ¸¸µé±â
½ÇÇà ¹öÆ° Å©±â Á¶ÀýÇϱâ
SECTION 02 ÀÛ¾÷È¸é ´Ù·ç±â
Orbit
Zoom
Pan
Position Camera
Field of View
Parallel Projection & Perspective
Standard Views
Two-Point Perspective
Scenes
Shadow & Fog
Fog
Zoom Selection
ȸéÀÌ ÀÌ»óÇÏ°Ô º¸ÀÌ´Â ¿À·ù
Chapter 02 3D ¸ðµ¨¸µÀÇ Áß¿äÇÑ °³³äµé È®ÀÎÇϱâ
SECTION 01 ¼±ÅÃÇϱâ
Ŭ¸¯ (Ŭ¸¯ / ´õºíŬ¸¯ / Æ®¸®ÇÃŬ¸¯)
µå·¡±× ¼±ÅÃ
±×·ì¼±Åðú ±×·ìÀÇ ¾È°ú ¹Û ¿À°¡±â
Ãß°¡¼±Åðú »©±â¼±ÅÃ
SECTION 02 ¿øÁ¡°ú 3°¡Áö Ãà
SECTION 03 ¾Õ¸é°ú µÞ¸é
¾Õ¸é°ú µÞ¸é ±×¸®°í ÀÔü
¿¹Á¦¸¦ ÅëÇÑ ¾Õ¸é°ú µÞ¸é ¼öÁ¤Çϱâ (Reverse Faces / Orient Faces)
SECTION 04 ¼öÄ¡ ÀÔ·ÂÇÏ¿© ±×¸®±â
Line / Rectangle / Circle ¼öÄ¡ ÀÔ·ÂÇؼ ±×·Áº¸±â
SECTION 05 Line°ú Curve¿¡ ´ëÇÑ ÀÌÇØ
Line °ú CurveÀÇ Â÷ÀÌ
Arc / Circle ÀÇ Sides °ª ¹Ù²Ù±â
Circle / Arc¸¦ ±×¸± ¶§ ÁÖÀÇÇÒ Á¡
Line°ú Curve Á» ´õ ¾Ë¾Æº¸±â
SECTION 06 Á¡ ¼± ¸é
¸é ¸¸µé±â
¸éÀÌ ¸¸µé¾î Áö´Â Á¶°Ç Æò¸é
¸éÀÌ ¸¸µé¾î Áö´Â Á¶°Ç ´ÝÈù ¸ð¾ç
Soften Edges
SECTION 07 Lock / Unlock
Lock / Unlock
Hide / Unhide
SECTION 08 ¸ðµ¨¸µÀ» µµ¿ÍÁÖ´Â Inference
Chapter 03 ¸ðµ¨¸µ ±âÃÊ 1
SECTION 01 Move / Rotate / Scale
Rotate
Scale
SECTION 02 Copy / Array & Divide
SECTION 03 Push / Pull / Offset
SECTION 04 ¿¹Á¦ ¿¬½À - µµ¸é ºÒ·¯¿Í¼ º®Ã¼ ¼¼¿ì±â
Ctrl Å°¸¦ ´·¯ÁÖ¸ç Push/Pull »ç¿ëÇϱâ
Erase(Áö¿ì°³) »ç¿ëÇϱâ
SECTION 05 Tape / Protractor Åø·Î º¸Á¶¼± ±×¸®±â
Tape
Protractor
Chapter 04 ¸ðµ¨¸µ ±âÃÊ 2
SECTION 01 Group & Components
Group (¸¸µé±â / ÇØÁ¦Çϱâ / ´Ù·ç±â)
Components (¸¸µé±â / È°¿ëÇϱâ)
3Dwarehouse
SECTION 02 Follow Me
SECTION 03 Solid Tools
SECTION 04 Intersect Faces
SECTION 05 ´Ù¸¥ ÇÁ·Î±×·¥¿¡¼ µ¥ÀÌÅÍ °¡Á®¿À±â
CAD
3DSMax
RHINO
Chapter 05 ·¹À̾î¿Í ½ºÅ¸ÀÏ ±×¸®°í Æ÷Åä¼¥, ÀçÁú ÀÔÈ÷±â
SECTION 01 Layer »ç¿ëÇϱâ
·¹ÀÌ¾î ¸¸µé±â¿Í »ç¿ëÇϱâ
·¹ÀÌ¾î »ç¿ë½Ã ²À ¾Ë¾Æ µÑ °Í
·¹À̾î Áö¿ì±â ¹× Á¤¸®
SECTION 02 Style »ç¿ëÇϱâ
Edges ¼³Á¤
Faces ¼³Á¤
Background ¼³Á¤ °ú Png Çü½Ä ÀúÀå
Section Plane °ú StyleÀÇ Modeling ¼³Á¤
±×·ì »óÅÂÀÇ Section Plane ±×¸®°í ´Ü¸é ä¿ì±â ·çºñ
SECTION 03 ·¹À̾î¿Í ½ºÅ¸ÀÏÀ» È°¿ëÇÑ Æ÷Åä¼¥ ¸®ÅÍÄ¡
SECTION 04 ÀçÁú ÀÔÈ÷±â
±×·ì°ú ÀçÁúÀÇ °ü°è
¾Õ¸é°ú µÞ¸éÀÇ ÀçÁú
À̹ÌÁö¸¦ »ç¿ëÇÏ´Â ÀçÁú
°î¸é¿¡ ÀçÁú ÀÔÈ÷±â
±×·ì»óÅ¿¡¼ ÀÔÈù ÀçÁúÀÇ Æ¯Â¡
SECTION 05 Png ÀçÁúÀÇ Æ¯Â¡°ú ³ª¹« ¸¸µé±â
Png ³ª¹«¸¸µé±â 1
Png ³ª¹«¸¸µé±â 2
SECTION 06 ÀçÁú ¶óÀ̺귯¸® ¸®ºä
Chapter 06 ·çºñ¸¦ È°¿ëÇÑ ¸ðµ¨¸µ
SECTION 01 ·çºñ ¼³Ä¡¿Í ºÒ·¯³»±â
SECTION 02 JHS Standard
SECTION 03 JHS Powerbar
SECTION 04 Extrusion Tools
SECTION 05 Curviloft
SECTION 06 Bezier Spline
SECTION 07 Fredo6_JointPushPull
SECTION 08 ·çºñÈ°¿ë ¿¹Á¦ - ·çºñ¸¦ ÀÌ¿ëÇØ ÈÖ¾îÁø °è´Ü ¸¸µé±â
SECTION 09 ·çºñÈ°¿ë ¿¹Á¦ - ÀÇÀÚ ¸¸µé±â
Chapter 07 V-Ray ·»´õ¸µ
SECTION 01 ±âº» ·»´õ ¼ÂÆðú VFB â¿¡¼ ¹à±â º¸Á¤Çϱâ
SECTION 02 Irradiance map / Ambient Occlusion ¼³Á¤¿¡ ´ëÇÏ¿©
SECTION 03 Environment¿Í ž籤 ¼³Á¤
Environment
ž籤 ¼³Á¤
SECTION 04 Á¶¸í»ç¿ëÇϱâ
Plane Light
Spot Light
IES Light
Sphere Light
Omni Light
Dome Light
Mesh Light
SECTION 05 Fur
SECTION 06 Materials
»õ·Î¿î ÀçÁú ¸¸µé±â
V-Ray Materials ±âÃÊ
Mapping
Categories ¸®ºä
¹ß±¤ÀçÁú ¸¸µé±â Emissive
¹°ÀçÁú ¸¸µé±â
SECTION 07 ¿©·¯ Àå¸éÀ» ÇÑ ¹ø¿¡ ·»´õÇϱâ¿Í EXR Çü½ÄÀ¸·Î ÀúÀåÇϱâ